Mastering "Disa's Plot": A Step-by-Step Guide to the Vernworth Infiltration in Dragon's Dogma 2

  • Celeste Melville
  • Aug 04, 2024
  • 0
Mastering "Disa's Plot": A Step-by-Step Guide to the Vernworth Infiltration in Dragon's Dogma 2

Entering the mythical world of Dragon's Dogma 2, you'll quickly find yourself immersed in intricate quests and dynamic characters. One of the pivotal missions early in the game is "Disa's Plot," a task that introduces you to Vernworth and sets the stage for the challenges ahead. Navigating through this quest requires finesse and keen attention to detail, ensuring you evade palace guards and uncover critical evidence against the Queen Regent. This guide will walk you through each step of "Disa's Plot" to ensure your success.

Chapter 1: Beginning the Journey

Upon arriving in Vernworth, your immediate objective is to meet Captain Brant. This meeting will solidify your role as the Arisen and set the wheels of your quest in motion. Your initial tasks in Vernworth are pretty straightforward:

1. **Acclimatize to Vernworth**: Engage with the local environment and familiarize yourself with key locations.

2. **Meet Captain Brant**: Initiate a dialog with him to gain your first set of instructions.

Beginning the Journey

Prerequisites

Your path to Vernworth is critical. After facing the Cyclops, sticking with the Soldiers will expediently guide you to Vernworth. Meeting Captain Brant will then become your immediate priority. After a brief conversation, he will prompt you to visit him at the Stardrop Inn after nightfall.

Nightfall Rendezvous

At night, head to the Stardrop Inn and find Brant by the bar. Talking to him will reveal the true nature of your quest: to investigate the Queen Regent. You'll have the option to select 'Tell me of the Queen Regent' to officially begin the quest. Remember, this adventure can only progress under the cover of night.

Chapter 2: Time and Strategy

To effectively proceed with this mission, you must master the art of time management and stealth within Vernworth. The quest's nocturnal nature requires you to bypass certain activities until the appropriate time.

Time and Strategy

Passing Time

If you find yourself working through the day, consider undertaking minor side quests, browsing local shops, or even resting at designated resting spots until nightfall approaches. This strategy ensures you're fully prepared when the time comes to infiltrate the palace.

Chapter 3: The Infiltration

As night descends, your focus shifts to penetrating the palace's defenses. The rear entrance is your gateway to uncover the secrets that lie within.

Navigating the Noble Quarter

Your journey begins in the Noble Quarter, situated in the southern part of Vernworth. Follow the quest icon to guide your path to the palace gates. Note that your Pawns will leave you as you approach this restricted area. However, you will meet Sonia, a guard willing to assist you.

Navigating the Noble Quarter

Closely following Sonia

Follow Sonia to the Guardhouse's rear entrance. Here you will find a door that leads inside. Upon entering, take a moment to explore the guardhouse for any valuable items such as bags of gold. Equip any new armor before proceeding.

Chapter 4: Unearthing Evidence

Inside the palace, careful navigation is essential. Head through the archway and proceed down the corridor until you reach a small door that leads to a spiral staircase. Ascend the stairs and take the second door on your left at the top. This will lead you to the Vernworth Offices.

Securing the Letter

Within the office, you'll find a glowing torn letter on the main desk. Securing this piece of evidence is crucial for your mission. Be prepared for an unexpected encounter with another character upon picking up the letter, which will push you to make a hasty escape.

Unearthing Evidence

Chapter 5: The Escape

With the evidence in hand, your next task is to leave the palace undetected. This segment of the quest tests your agility and strategic planning.

Stealthy Exit

Escape through the window beside the main desk and carefully descend onto the roof below. A careful slide to the ground will set you on the path to freedom. Proceed through the large archway and follow the path down another set of steps, eventually turning left towards the main gate. Here, you will reunite with your Pawns.

Chapter 6: Completing the Mission

The final phase of the quest involves delivering the torn letter back to Captain Brant.

The Final Meeting

Return to the Stardrop Inn in the Merchant's Quarter. Talk to Brant, who will again lead you to a secluded table. Deliver the letter to him by selecting the 'Tell me of the Queen Regent' option. This concludes the quest.

Completing the Mission

Chapter 7: The Rewards

Completing "Disa's Plot" yields specific rewards, including:

  • Valuable insights into the game's narrative
  • Potential in-game items or currency

Though modest, these rewards are suitable for an early-stage quest. They're stepping stones to bigger challenges and richer lore. For further assistance, explore additional resources on Portcrystals, Vocations, and other essential mechanics in Dragon’s Dogma 2.

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